![]() It switched to a different kind of graphics: instead of flat tiles it became a true 3D world, with 2D sprites for characters and monsters, and the option of real-time combat. M&M 6 started a new story arc in the series. Sheltem is finally defeated in M&M 5, bringing an end to the whole plot arc. All these games have the player pitted against Sheltem, a Planetary Guardian constructed by the Ancients, who went rogue and decided to protect his homeworld by blowing up all other worlds. ![]() ![]() M&M 4 and 5 were set on XEEN, another flat platform, with a twist: the world of M&M 5 was Darkside of XEEN, literally the flip side of the world from number four. The third moved the action to a "round" ( actually toroidal) planet. In the first two games, the action was set on flat, square worlds orbiting in space. The engine used sprites to simulate a 3D view, and combat was turn based. Its maps were flat areas made of discrete tiles, and all movement happened in the four cardinal directions, one ten-foot "step" at a time. The first game of the series had a rather non-linear plot for its time (though it lacked most elements of the modern Wide-Open Sandbox). The games heavily emphasize combat and puzzle-solving over story and character interaction. In terms of gameplay, Might and Magic games are all centered around first-person party-based Dungeon Crawling in an open world.
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